Uldrik

Uldrik Graybeard is a fictional character created by the player Minarchu as part of the mythology surrounding the City of Valmur, a Norse-inspired settlement in Liberty Minecraft's far north. Part legend, part mascot, Uldrik represented something unusual in the server's history: the emergence of storytelling and myth-making within a world primarily defined by economics and property rights. The character received commissioned artwork funded by NullCase and became one of the most distinctive cultural contributions to the server.

Origins and the Great North Estate

The story of Uldrik begins with Minarchu's journey into Liberty Minecraft's northern wilderness. In February 2020, Minarchu established an estate at the intersection of Remix's subway lines, roughly 3,000 blocks north and 1,000 blocks west of Spawn. The location was remote but not inaccessible -- Minarchu built a rail line connecting to the Netherway, ensuring that his frontier settlement remained linked to the server's transportation network.

The estate started modestly: a stable house, an impressive bridge, and a beacon outside. That beacon illustrated how Liberty Minecraft's sound-money economy worked in practice. A beacon that once would have cost more than $10,000,000 could now be crafted for under $2,000 thanks to innovations in production, or purchased for under $10,000 for those who preferred speed over savings. The hundredfold increase in purchasing power that NullCase described was visible in these everyday transactions.

Minarchu's nearest neighbor was Menace___, who opened a small harbor several hundred meters downstream in March 2020, complete with a potato farm and storage facilities. The north was sparsely populated but slowly being tamed.

The City of Valmur

Over the following weeks, Minarchu's estate transformed into something far more ambitious: the City of Valmur. By April 2020, the settlement featured stone walls five meters thick, active farms, a mead hall, a sawmill with stone cutters, wheat and carrot farms, and a pumpkin and melon farm housed inside a building. At least twenty structures were either complete or under construction.

Two bridges connected hillock neighborhoods built in a village style. Minarchu planned to illuminate the river running through the settlement using sea pickles grown on-site. The city had the feel of a medieval Norse town -- functional, fortified, and self-sufficient.

Castle Valmur was the settlement's crowning achievement. Carved directly from a mountain between peaks, its shape emerged from the natural terrain rather than being imposed upon it. NullCase described it as a "mountain sculpture," noting that in Liberty Minecraft, large expensive sculptures were within reach of private citizens. The castle served as the east gate into the city proper, with a mage's tower, a terrace garden path, and a blacksmith's stand greeting arriving players.

In Liberty Minecraft, large expensive sculptures are within reach for private citizens. Minarchu's Castle Valmur stands as evidence.

The Legend of Uldrik Graybeard

With Valmur established as a physical place, Minarchu turned to giving it a mythology. Uldrik Graybeard emerged as the hero of Valmur -- a legendary figure wielding a stylish axe and shield, depicted with a bolt of lightning against blue sky. The character was described as a "legend in the making," one whose story would be shaped by the players of Liberty Minecraft themselves.

A fictional universe of our own making. It's a fitting place to craft myths, legends. What happens next defines how the legend all started. The players of Liberty Minecraft decide.

NullCase saw the creation of Uldrik as exactly the kind of emergent culture that made the server worthwhile. To support the project, he commissioned professional artwork of the character from Japanimator, an artist who also played on Liberty Minecraft and had previously drawn Murray RothBot (see the article on Plugin Development). The commission cost $60.11, funded from the server's writing budget.

The decision to invest real money in a player's fictional character was characteristic of NullCase's approach. He viewed it as "betting on great ideas" -- treating cultural production with the same investment logic he applied to plugin development or server infrastructure.

The Floating Fern Shrine

One of the more charming details of Minarchu's northern domain was the Floating Fern. Any experienced Minecraft player would recognize the phenomenon -- a fern hovering in mid-air due to a terrain generation quirk. Such glitches are common enough, but in Liberty Minecraft's finite world with no terrain regeneration, they were genuinely rare. More importantly, touching a floating fern even once would destroy it permanently.

Minarchu claimed the fern as protected property and built a shrine around it. The gesture was small but captured something essential about Liberty Minecraft's relationship to scarcity. In a world where resources were finite and property rights absolute, even a glitched plant became something worth preserving -- an artifact of the world's original generation, untouched by human hands, given value precisely because it could so easily be lost.

Legacy

Uldrik Graybeard and the City of Valmur together represented one of Liberty Minecraft's most complete creative visions. While many players built towns driven by commerce or convenience, Minarchu built a world driven by imagination. The Norse aesthetic, the character mythology, the shrine to a fragile natural oddity -- these were the products of a player who understood that a free society produces not just markets and property, but culture and stories. In the server's final year, the north belonged to Minarchu and his legendary hero.

Gallery

Uldrik Graybeard, legendary hero of Valmur, depicted with axe and shield

The Floating Fern shrine in Minarchu's northern domain, a protected natural rarity