Server Design Ideas

Ideas for future servers/worlds

If we reset The Frontier and replace it with a series of temporary worlds with varying sets of rules and configurations, what are some of the ideas we could build upon?

Geography

  • Smaller worlds. This creates precious scarcity and is not a big problem if the worlds are not meant to be multi-year projects.

  • Nudge players to stay closer together rather than spread out. Encourage sprawling towns.

  • Overworld only! No fast nether travel, no elytra, no shulker boxes.

Economy

  • Cheaper claim blocks.
  • Pricier claim blocks.
  • Multiple currencies (one for trading, one for claiming?)

Property protection

  • Limited ability to claim

    • Only a certain part of the world can be claimed
    • Claims can only be made in certain dimensions
    • Max number of claim blocks per player
    • Different types of claims. Expensive ones with strong protection, cheap ones more like public areas e.g. with trust all.
    • Relative rather than absolute protection. Blocks can be broken but it requires great effort.
  • Try property protection plugins other than GriefPrevention.

  • Try anarchy mechanics in a world or parts of a world or a dimension. Let's see how the LMC/FF community does with a Hermitcraft-style honor system.

Game mechanics

  • Villagers. Remove them? Empower them? Remove golem spawning? Remove quartz trade?
  • Mending. Should it stay, be restricted, or go entirely? A complete restriction would entail removing the enchantment from:
    • villager trading system (Librarians in terms of books, and in terms of pre-enchanted items it would have to be removed from Fishermen, Fletchers, Toolsmiths, Weaponsmiths, Armorers)
    • fishing loot (both in terms of books and pre-enchanted rods/bows)
    • jungle temple and stronghold chest loot
    • pre-enchanted items in End cities
    • possibly other sources?
  • (post 1.16) Shulker duplication farms?
  • No elytra? Scarce gunpowder?
  • Remove all enchanted books and items from fishing loot?
  • Keep nether dimension but create 1:1 with overworld instead of 8:1. No fast travel

Miscellaneous

  • Soft banning by declaring lawlessness. Banned player gets to stay but gets PVP permanently enabled, is unable to create claims and can not have a cash balance.
  • Ability to transfer a shulker of your items of choice (with some exceptions/nerfs) into the next world.